In recent years there has been a considerable amount of development work been made in the area of Three-Dimensional (3D) imaging systems and displays. Such systems have attracted the attention and have been widely consumed by both home and professional users in sectors such as entertainment and medicine. However, computer generated 3D content remains a challenge as the 3D scene construction requires contributions from thousands of micro images “also known as elemental images”. Rendering microlens images is very time-consuming because each microlens image is rendered by a perspective or orthographic pinhole camera in a computer generated environment. In this paper we propose and present the development of a new method to simplify and speed-up the rendering process in computer graphics. We also describe omnidirectional 3D image recoding using a two-layer orthographic camera. Results show that it’s rendering performance makes it an ideal candidate for real-time/interactive 3D content visualization application(s).
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